MEDIA ART HISTORIES RESEARCH

ART GAME STUDIES - jonCates (2010 - present)

New Media Art works are often constructed as games. These projects are referred to as Art Games. Game Studies is the academic study of games and the resulting discourses on the theorypractices of Game Cultures. Art Game Studies resides in the intersection of these 2 fields of activity. i developed the Art Game Studies course at The School of the Art Institute of Chicago in the Art History, Theory and Criticism and the Film, Video, New Media & Animation departments in 2010. This course gives students a Media Art Histories overview of Art Games as well as introductions to the theories and discourses of Game Studies. Art Games shown include JODI's Untitled Game series, The Graveyard by Tale of Tales, WACO RESURRECTION by C-LEVEL and Natalie Bookchin's The Intruder. Game Studies texts will be drawn from theorists and historians including Katie Salen, Alexander Galloway, Jesper Juul, Anne-Marie Schleiner and Ian Bogost.


 
Media Art Histories research; Conversations and interviews; Genealogies; Education;

// ART GAMES STUDIES RESOURCE
// an open collaborative/community resource on/for Art Games
// a Media Art Histories timeline/research project
// initiated by jonCates 
// COPY - IT - RIGHT
// 2010 - PRESENT

// ART GAME STUDIES RESOURCE TIMELINE 
// DOCUMENT VERSION # 001A: PUBLIC ALPHA

RESOURCE

// please post contributions, corrections, comments, etc...
// directly to me via email or twitter or facebook so that
// i can update this open resource
// thnx! - jonCates



Tobias Bernstrup and Palle Torsson interview
- jonCates (2007)



















Platform Studies
- Ian Bogost and Nick Montfort (2009 - PRESENT)



















Media Art Futures - jonCates (2011)


Art Game Studies - jonCates (2010)
















Selected Publications;

From Diversion to Subversion: Games, Play, and Twentieth-Century Art - David Getsy (2011)

Artists Re:Thinking Games - Ruth Catlow, Marc Garrett and Corrado Morgana (2010)

Persuasive Games: The Expressive Power of Videogames - Ian Bogost (2010)

Critical Play: Radical Game Design - Mary Flanagan (2009)

The Ethics of Computer Games - Miguel Sicart (2009)

Gamescenes: Art in the Age of Videogames - Matteo Bittanti and Domenico Quaranta (2009)

Third Person: Authoring and Exploring Vast Narratives - Pat Harrigan and Noah Wardrip-Fruin (2009)

Second Person: Role-Playing and Story in Games and Playable Media - Pat Harrigan and Noah Wardrip-Fruin (2007)

Gamer Theory - McKenzie Wark (2007)

Gaming: Essays on Algorithmic Culture - Alexander R. Galloway (2006)

Unit Operations: An Approach to Videogame Criticism - Ian Bogost (2006)

Half-Real: Video Games between Real Rules and Fictional Worlds - Jesper Juul (2005)

First Person: New Media as Story, Performance, and Game - Noah Wardrip-Fruin, Pat Harrigan and Michael Crumpton (2004)



COPY-IT-RIGHT 2010 - PRESENT


ART GAME STUDIES typeface in: Slanted Italic Shift - eM-Vii aka Manuel Viergutz www